Thursday, May 21, 2020

The Management Of Grief By Bharati Mukherjee And Araby

There is a great importance of theme and literary characteristics when attempting to connect various literary works, as it allows the reader to make a deeper connection and understanding of the stories. Although The Management of Grief by Bharati Mukherjee and Araby by James Joyce had incredibly diverse settings, one may connect the two by the similar themes shared in both works. Both authors also frequently use recurring imagery and main character point of view in their stories, to further the readers understanding of the themes. On the other hand, the stories can also be described as different through their settings, plot structures, and characters. The short stories have both similarities and differences when it comes to themes and literary characteristics. These two short stories showcase the diversity of writing as although the stories are quite different, both can be related through the authors styles of writing. The connection between these literary works proves that there is always a deeper meaning, despite their slight differences. Both The Management of Grief and Araby share the reoccurring theme of love and loss. The main characters of each story both fight their own battles to cope with the losses of loved ones. Shaila Bhave of The Management of Grief, loses her entire family in a plane hijacking accident and is forced to go on without her loved ones. Similarly, the young boy of Araby seems to lose his chance with a woman he is in love with from afar as he

Wednesday, May 6, 2020

Should We Blame Video Games For Violence - 1295 Words

â€Å"Should We Blame Video Games for Violence† Video games; a pastime for many people across the world, a form of entertainment, and, of course, a way to destress yourself from the outside world. Video games have been around since October 18, 1958 and have been evolving rapidly through the years. â€Å" More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play â€Å"Tennis for Two,† an electronic tennis game that is unquestionably a forerunner of the modern video game† (â€Å"The First Video Game† 1). Since then, you can play video games at a local arcade or buy a copy of a game you like at a store like Gamestop! There are several companies and millions of titles of games to play from and, definitely, a wide variety of platforms to play on. Video games have a plethora of genres and types of games to play. For example, one could embark on a new journey in a role-playing game like Fallout 3 to playing an american football game in the Madden series. The options do not just end right there! Since video games are advancing so if there content! Specifically, in their action and shooter genre. In a modern action/ shooting games, one can see the blood and even characters get their head blown off. Some video game titles have mass murder scenes and even sexual themes. â€Å"As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot† (â€Å"Video GameShow MoreRelatedThe Effect of Violence in the Media on Children Essay1150 Words   |  5 PagesTelevision, movies, and video games are a big part of childrens lives in todays technologically advanced society. However, there is a big controversy questioning the effects of these media outlets on children. Much of society claims to have proof for the belief that media violence affects children negatively. However, I am skeptical of the evidence that is stated to prove that claim. I feel that society has placed the blame on these mediums for the violent acts, however serious or trivial,Read More Violence in the Media is Not to Blame for the Effect on Children1158 Words   |  5 PagesThe Effect of Violence in the Media on Children Television, movies, and video games are a big part of children’s lives in today’s technologically advanced society. However, there is a big controversy questioning the effects of these media outlets on children. Much of society claims to have proof for the belief that media violence affects children negatively. However, I am skeptical of the evidence that is stated to prove that claim. I feel that society has placed the blame on these mediums forRead MoreThe Effects Of Media On Young Children, Teenagers, And Adults1297 Words   |  6 Pagesoutraged by violence in the media. Whether in video games, books, radio, music, or television, there is always someone or something to blame for the violence. Violence is everywhere in the media , there is no disagreeing with that. Whether it be movies, television, video games, or music, there will always be violence, but blaming it on movies, television, video games, or music is not the answer. If blame needs to be placed why are the parent of the children who choose to commit acts of violence not Read MoreViolence in Television, Movies, and Video Games Should Not Be Censored1653 Words   |  7 PagesVIOLENCE IN TELEVISION, MOVIES, AND VIDEO GAMES SHOULD NOT BE CENSORED Television, movies, and video games have a great influence on the minds of todays youth. But, what exactly are the effects of such an influence? Certain people have exaggerated the effects that these media have on todays youth. Many people, including government officials, have singled out these three media sources as the cause of some types of violence simply because it is an easy target for laying the blame. The truth isRead MoreYouth Violence: Is the Media to Blame?1514 Words   |  7 PagesYouth Violence: Is the Media to Blame? COM/156 07/27/13 Mallory Dunkley Youth Violence: Is the Media to Blame? Not all children who watch violent programming get in trouble with the law; some feel that there is a strong direct link between the two. There is a good deal of compelling data that suggests that there is a direct link between the media and youth violence. Throughout our history, the media has and can influence people in different ways but the more obvious questionRead MoreVideo Games and Their Role in Violence and Bullying Essay1374 Words   |  6 Pagesmature video games that the children play on their media device. However, many people say that there are other reasons that children show aggressive behavior and why they become bullies to other children. I believe that there are other reasons than video games that cause a child to become disobedient and unruly. There are many studies that show that video games are not the reason behind the youth’s behavior but other factors in their lives. Although the studies show that it is not video games to blameRead MoreDo Violent Vi deo Games Make People More Violent?1277 Words   |  6 PagesViolent Video Games Make People More Violent in Real Life? The American Psychological Association reports that more than 90% of children in the United States play video games.Among kids between the ages of 12 and 17, the number rises to 97%. The psychological group also reported that 85% or more of video games on the market contain some form of violence (Do Video Games Lead to Violence). A video game may be considered violent if it contains â€Å"violent† language, gore/blood, and crime. Video games areRead More Violent Video Games did Not Cause the Columbine High School Shooting1634 Words   |  7 Pagesscientific credentials or otherwise, I have concluded that video games are no more to blame for the ebullition found in today’s society than any other possible cause. However, the incessant brouhaha as well as the negative notoriety surrounding media and video games refuses to cease or let up. These claims—for or against video games—are ultimately subjective and inconclusive and very little can be confidently derived from them. Granted, the violence found in our youth is growing rapidly, and there mustRead MoreThe Media is not to Blame for the Violence in Society Essay698 Words   |  3 PagesThe Media is not to Blame for the Violence in Society People are quick to blame violence in our society on television, movies or video games because they are simple believable targets. We have to look beyond this disinformation and attack the real causes for the violence in our society. Violence in television programs, movies, or video games will not make a person kill someone else. People watch violent images all the time, and only a very small percent of them actually commit violent crimesRead MoreThe Pros And Cons Of Violent Video Games1534 Words   |  7 Pagesâ€Å"We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.† (Kohl, Herb). Violent video games have been blamed for children poor school performance, mental development, and aggressive behavior; there are many studies conducted by different psychologists and experts in the area, and they came up with different results. Most people and studies beli eve that children are the primary

Redbox Free Essays

Management Policy November 19, 2012 Red Box Red Box is the industry leader in DVD rental kiosks. It has established itself as an inexpensive and convenient method for customers to rent DVDs. Although Red Box is a cost leader in its segment, it is threatened by the slow but impending disappearance of the DVD format. We will write a custom essay sample on Redbox or any similar topic only for you Order Now Threat of New Entrants RedBox has a cost performance advantage over possible new entrants since it is owned by a publicly traded company and already has an established distribution channel relationship. RedBox has an advantage over new entrants in that it already has a well-known brand image amongst movie viewers. People often say â€Å"why don’t you go just rent it from RedBox† during conversations. However, consumers can readily switch over to Blockbuster or cable pay-per-services. Porter’s Five Forces I. Bargaining Power of Buyers The bargaining power of buyers is high since it is extremely easy and inexpensive for the consumers switch viewing mediums. II. Threat of Substitutes The thread of substitutes is high due to competitors such as Netflix, Blockbuster, cable and satellite T. V. companies. III. Bargaining Power of Suppliers The bargaining power of suppliers is high since there are only a handful of movie studios that are able to supply the DVDs. Movie studios can limit the quantity, as well as increase the price and royalty payments of DVDs. Other wholesalers can also increase the price and limit the supply of DVDs. IV. Intensity of Rivalry among Existing Competitors The intensity among existing competitors is fierce since Blockbuster has the ability to install more rental kiosks at existing stores and sign new contracts with existing retailers. Customers can buy new movies for $5 at retailers such as Walmart or get them shipped to their homes from retailers such as Amazon. V. The Threat of Substitutes The threat of substitutes is high. A motion picture DVD is difficult to duplicate unless it is burned illegally. However, digital formats of movies are becoming more prevalent and as the smart phone population grows. Cellular signal carriers are also rapidly increasing their bandwidth and it is predictable, soon mobile signals will be as strong as or stronger than current broad band signals offered by cable providers. Automakers will eventually install TV monitors in each family vehicle that will allow children to watch movies downloaded or streaming live, instead of viewing DVDs. S. W. O. T. I. Strengths Redbox is owned by a publicly traded company and has the funding of its shareholders. Redbox has pre-existing retail contacts that were established by its parent company, Coinstar that enables them to expand faster than competitors who need to establish new contacts. II. Weaknesses Redbox is under the mercy of the movie studios. Should any movie studio decide to terminate their contract with Redbox, it will lose a significant percentage of its suppliers considering there are only a handful of movie studios. The movie studios also have influence on wholesale distributors, which can affect Redbox’s supply chain. III. Opportunities Redbox can enter the home digital rental market to directly compete with Netflix. It can also start selling other products, such as popcorn and soda, with its DVDs, in its vending machines. IV. Threats Redbox is threatened by the ever growing population of mobile users who will be able to download movies to their portable devices at speeds greater than DSL in the near future. Redbox is also under threat from pirated copies of movies that are prevalent worldwide. How to cite Redbox, Essay examples